First up is a dystopian take on gamification:
Gamification seeks to turn the world into one giant chore chart covered with achievement stickers
This is certainly my fear. And I hate that no one ever seems to observe that some people don’t want badges.
Second to the plate is the game Drop7. I was not at all interested in the game despite the author’s description of it as very addictive. But then (emphasis added):
Drop7 occupies a “hinge in the universe” that is at once mathematical (it allows you to play between the ordinal and cardinal meanings of a number) and spiritual: it holds you in a place between conscious problem-solving and pure intoxication.
What?!? Cardinal and ordinal numbers in a video game? I’m in, baby!